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Buneary sprite

#0427

Buneary

normal0.4 m · 5.5 kg

Base stats — 350 total

HP
55
Atk
66
Def
44
SpA
44
SpD
56
Spe
85

Abilities

  • Run Away
  • Klutz
  • Limber hidden

Learnset

What Buneary learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1SplashnormalStatus40 PPDoes nothing.
  • 4Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 8Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
  • 12After YounormalStatus15 PPMakes the target act next this turn.
  • 16Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 20Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
  • 24CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 28Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 32HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 36AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 40EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
  • 44FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
  • 48BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • 52Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.

Egg9

  • Circle ThrowfightingPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • CopycatnormalStatus20 PPUses the target’s last used move.
  • Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
  • Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • Sweet KissfairyStatus75% acc10 PPConfuses the target.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.
  • Teeter DancenormalStatus100% acc20 PPConfuses the target.

TM/HM44

  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
  • Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor1

  • Triple AxelicePhysical20 BP90% acc10 PPHits three times, increasing power by 100% with each successful hit.

Appears in — 12 games

Click a game to see the learnset as it works there; click again to go back to the latest.