#0428
Lopunny
normal1.2 m · 33.3 kg
Base stats — 480 total
- HP
- 65
- Atk
- 76
- Def
- 84
- SpA
- 54
- SpD
- 96
- Spe
- 105
Abilities
- Cute Charm
- Klutz
- Limber hidden
Learnset
What Lopunny learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level24
- —ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- 1BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 1ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 1Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
- 1Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- 1Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- 1RototillergroundStatus10 PPRaises the Attack and Special Attack of all Grass Pokémon in battle.
- 1SplashnormalStatus40 PPDoes nothing.
- 6EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- 13Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
- 16Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 23Jump KickfightingPhysical100 BP95% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
- 26Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 33AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 36Dizzy PunchnormalPhysical70 BP100% acc10 PPHas a chance to confuse the target.
- 43After YounormalStatus15 PPMakes the target act next this turn.
- 46CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 53EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
- 56BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- 63Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
- 66High Jump KickfightingPhysical130 BP90% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
TM/HM32
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor21
- After YounormalStatus15 PPMakes the target act next this turn.
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 13 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- champions