#0042
Golbat
poisonflying1.6 m · 55.0 kg
Base stats — 455 total
- HP
- 75
- Atk
- 80
- Def
- 70
- SpA
- 65
- SpD
- 75
- Spe
- 90
Abilities
- Inner Focus
- Infiltrator hidden
Learnset
What Golbat learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1Mean LooknormalStatus5 PPPrevents the target from leaving battle.
- 1ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 15Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
- 20Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 27Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
- 34BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 41HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 48VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- 55Confuse RayghostStatus100% acc10 PPConfuses the target.
- 62Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 69Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
TM/HM37
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor1
- Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus