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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Stunky sprite

#0434

Stunky

poisondark0.4 m · 19.2 kg

Base stats 329 total

HP
63
Atk
63
Def
47
SpA
41
SpD
41
Spe
74

Abilities

  • Stench
  • Aftermath
  • Keen Eye hidden

Learnset

What Stunky learns in HeartGold / SoulSilver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4Poison GaspoisonStatus55% acc40 PPPoisons the target.
  • 7ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 10Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 14SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 18FeintnormalPhysical50 BP100% acc10 PPHits through Protect and Detect.
  • 22SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 27ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 32Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 38MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • 44ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

Egg9

  • AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • PunishmentdarkPhysical60 BP100% acc5 PPPower increases against targets with more raised stats, up to a maximum of 200.
  • PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • Scary FacenormalStatus90% acc10 PPLowers the target’s Speed by two stages.
  • SmogpoisonSpecial20 BP70% acc20 PPHas a chance to poison the target.

TM/HM35

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor6

  • Fury CutterbugPhysical10 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Sucker PunchdarkPhysical80 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • SwiftnormalSpecial60 BP20 PPNever misses.

Appears in 13 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet