#0434
Stunky
poisondark0.4 m · 19.2 kg
Base stats — 329 total
- HP
- 63
- Atk
- 63
- Def
- 47
- SpA
- 41
- SpD
- 41
- Spe
- 74
Abilities
- Stench
- Aftermath
- Keen Eye hidden
Learnset
What Stunky learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- 6SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 9Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
- 12Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
- 15Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 18BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 21VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- 24ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 27ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- 30Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 33MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
- 36Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 39BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
- 42Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
- 45ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
Egg6
- AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
TM/HM37
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
Tutor2
- Corrosive GaspoisonStatus100% acc40 PPTarget drops its held item.
- Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
Appears in — 13 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet