Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Mime Jr. sprite

#0439

Mime Jr.

psychicfairy0.6 m · 13.0 kg

Base stats 310 total

HP
20
Atk
25
Def
45
SpA
70
SpD
90
Spe
60

Abilities

  • Soundproof
  • Filter
  • Technician hidden

Learnset

What Mime Jr. learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • 1CopycatnormalStatus20 PPUses the target’s last used move.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 8EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 12ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 16Role PlaypsychicStatus10 PPCopies the target’s ability.
  • 20ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 24RecyclenormalStatus10 PPUser recovers the item it last used up.
  • 28PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 32MimicnormalStatus10 PPCopies the target’s last used move.
  • 36Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 36ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 36SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 40Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 44Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • 48PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 52Teeter DancenormalStatus100% acc20 PPConfuses the target.

Egg13

  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Confuse RayghostStatus100% acc10 PPConfuses the target.
  • Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
  • HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Magic RoompsychicStatus10 PPNegates held items for five turns.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
  • Teeter DancenormalStatus100% acc20 PPConfuses the target.
  • TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.

TM/HM39

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RecyclenormalStatus10 PPUser recovers the item it last used up.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.

Appears in 12 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus