#0439
Mime Jr.
psychicfairy0.6 m · 13.0 kg
Base stats — 310 total
- HP
- 20
- Atk
- 25
- Def
- 45
- SpA
- 70
- SpD
- 90
- Spe
- 60
Abilities
- Soundproof
- Filter
- Technician hidden
Learnset
What Mime Jr. learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1CopycatnormalStatus20 PPUses the target’s last used move.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 8EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 12ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 16Role PlaypsychicStatus10 PPCopies the target’s ability.
- 20ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 24RecyclenormalStatus10 PPUser recovers the item it last used up.
- 28PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 32MimicnormalStatus10 PPCopies the target’s last used move.
- 36Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 36ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- 36SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- 40Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 44Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- 48PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 52Teeter DancenormalStatus100% acc20 PPConfuses the target.
Egg5
- Confuse RayghostStatus100% acc10 PPConfuses the target.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
- Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM46
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus