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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

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#0441

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normalflyingBlaze Black 2 / Volt White 2 Redux docs0.5 m · 1.9 kg

Base stats 441 total

HP
75
Atk
65
Def
50
SpA
105
SpD
50
Spe
96

Abilities

  • Soundproof
  • Tangled Feet

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level23

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
  • 4Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 7MimicnormalStatus10 PPCopies the target’s last used move.
  • 10SingnormalStatus55% acc15 PPPuts the target to sleep.
  • 13Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • 16Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • 19SynchronoisepsychicSpecial120 BP100% acc10 PPHits any Pokémon that shares a type with the user.
  • 22UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • 25Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 28Ominous WindghostSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 32AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 36ChatterflyingSpecial65 BP100% acc20 PPHas a higher chance to confuse the target when the recorded sound is louder.
  • 40Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • 44Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 48TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 52Role PlaypsychicStatus10 PPCopies the target’s ability.
  • 56Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
  • 60Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 64Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • 68BoomburstnormalSpecial140 BP100% acc10 PPInflicts regular damage.

Egg9

  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • SupersonicnormalStatus55% acc20 PPConfuses the target.

TM/HM23

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • PluckflyingPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor9

  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Role PlaypsychicStatus10 PPCopies the target’s ability.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

Appears in 11 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus