#0446
Munchlax
normal0.6 m · 105.0 kg
Base stats — 390 total
- HP
- 135
- Atk
- 85
- Def
- 40
- SpA
- 40
- SpD
- 85
- Spe
- 5
Abilities
- Pickup
- Thick Fat
- Gluttony hidden
Learnset
Showing X / Y — pick a game to switch.
Level20
- 1Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- 1LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
- 1MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- 1Odor SleuthnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 1SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 9AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- 12LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
- 17Chip AwaynormalPhysical70 BP100% acc20 PPIgnores the target’s stat modifiers.
- 20ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 25Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 28StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- 33SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
- 36RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- 41FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- 44Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
- 49Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- 52SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- 57Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
Egg12
- After YounormalStatus15 PPMakes the target act next this turn.
- BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
TM/HM38
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 13 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet