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Hippopotas sprite

#0449

Hippopotas

ground0.8 m · 49.5 kg

Base stats — 330 total

HP
68
Atk
72
Def
78
SpA
38
SpD
42
Spe
32

Abilities

  • Sand Stream
  • Sand Force hidden

Learnset

What Hippopotas learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 8YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
  • 12Sand TombgroundPhysical35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 16DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • 20CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 24SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • 28Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 32RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 36RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • 40EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • 44Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 48FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
  • 52Slack OffnormalStatus5 PPHeals the user by half its max HP.

Egg5

  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.

TM/HM36

  • AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
  • Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Sand TombgroundPhysical35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Scorching SandsgroundSpecial70 BP100% acc10 PPHas a chance to burn the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.

Appears in — 13 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Hippopotas — RunLocke Pokédex