#0453
Croagunk
poisonfighting0.7 m · 23.0 kg
Base stats — 300 total
- HP
- 48
- Atk
- 61
- Def
- 40
- SpA
- 61
- SpD
- 40
- Spe
- 50
Abilities
- Anticipation
- Dry Skin
- Poison Touch hidden
Learnset
What Croagunk learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
- 4AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 8TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 12FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
- 16Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- 20VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- 24Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 28SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- 32Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- 36ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- 40Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 44Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- 48BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
Egg9
- Bullet PunchsteelPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- Cross ChopfightingPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- Vacuum WavefightingSpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
TM/HM56
- Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- CoachingfightingStatus10 PPRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Upper HandfightingPhysical65 BP100% acc15 PPThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
- Vacuum WavefightingSpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Appears in — 13 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet