#0454
Toxicroak
poisonfighting1.3 m · 44.4 kg
Base stats — 490 total
- HP
- 83
- Atk
- 106
- Def
- 65
- SpA
- 86
- SpD
- 65
- Spe
- 85
Abilities
- Anticipation
- Dry Skin
- Poison Touch hidden
Learnset
What Toxicroak learns in HeartGold / SoulSilver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
- 3Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 8Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
- 10TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 15PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 17Feint AttackdarkPhysical60 BP20 PPNever misses.
- 22RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- 24SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- 29Mud BombgroundSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 31Sucker PunchdarkPhysical80 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 36Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 41Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- 49Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- 54FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
TM/HM46
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EmbargodarkStatus100% acc15 PPTarget cannot use held items.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock ClimbnormalPhysical90 BP85% acc20 PPHas a chance to confuse the target.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor17
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- Fury CutterbugPhysical10 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- Gunk ShotpoisonPhysical120 BP70% acc5 PPHas a chance to poison the target.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Knock OffdarkPhysical20 BP100% acc20 PPTarget drops its held item.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- Sucker PunchdarkPhysical80 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Vacuum WavefightingSpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
Appears in — 14 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet
- champions