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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Carnivine sprite

#0455

Carnivine

grass1.4 m · 27.0 kg

Base stats 454 total

HP
74
Atk
100
Def
72
SpA
90
SpD
72
Spe
46

Abilities

  • Levitate

Learnset

What Carnivine learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 1GrowthnormalStatus40 PPRaises the user’s Attack and Special Attack by one stage.
  • 7BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 11Vine WhipgrassPhysical35 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 17Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 21IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • 27Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 31Leaf TornadograssSpecial65 BP90% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 37Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • 37StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • 37SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 41CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 47Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
  • 51Power WhipgrassPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.

Egg11

  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
  • Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • Magical LeafgrassSpecial60 BP20 PPNever misses.
  • Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
  • Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

TM/HM25

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 11 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus