#0455
Carnivine
grass1.4 m · 27.0 kg
Base stats — 454 total
- HP
- 74
- Atk
- 100
- Def
- 72
- SpA
- 90
- SpD
- 72
- Spe
- 46
Abilities
- Levitate
Learnset
What Carnivine learns in Diamond / Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1BindnormalPhysical15 BP75% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 1GrowthnormalStatus40 PPRaises the user’s Attack and Special Attack by one stage.
- 7BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 11Vine WhipgrassPhysical35 BP100% acc15 PPInflicts regular damage with no additional effect.
- 17Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 21IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- 27Feint AttackdarkPhysical60 BP20 PPNever misses.
- 31Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
- 31StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- 31SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
- 37CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 41Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
- 47Power WhipgrassPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
Egg8
- Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
- Stun SporegrassStatus75% acc30 PPParalyzes the target.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
TM/HM31
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Bullet SeedgrassPhysical10 BP100% acc30 PPHits 2-5 times in one turn.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga DraingrassSpecial60 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 11 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus