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Carnivine sprite

#0455

Carnivine

grass1.4 m · 27.0 kg

Base stats 454 total

HP
74
Atk
100
Def
72
SpA
90
SpD
72
Spe
46

Abilities

  • Levitate

Learnset

Showing X / YCarnivine doesn't appear in Inclement Emerald.

Level14

  • 1BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 1GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 7BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 11Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 17Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 21IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • 27Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 31Leaf TornadograssSpecial65 BP90% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 37Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • 37StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • 37SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 41CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 47Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
  • 50Power WhipgrassPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.

Egg11

  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
  • Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • Magical LeafgrassSpecial60 BP20 PPNever misses.
  • Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
  • Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

TM/HM29

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 11 games

Click a game to see the learnset as it works there; click again to go back to the latest.