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Finneon sprite

#0456

Finneon

water0.4 m · 7.0 kg

Base stats — 330 total

HP
49
Atk
49
Def
56
SpA
49
SpD
61
Spe
66

Abilities

  • Swift Swim
  • Storm Drain
  • Water Veil hidden

Learnset

What Finneon learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 13Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • 17GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 22Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 26AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • 29SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 33Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • 38WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
  • 42U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • 45BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • 49TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 54SoakwaterStatus100% acc20 PPChanges the target’s type to Water.

Egg9

  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Confuse RayghostStatus100% acc10 PPConfuses the target.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • Sweet KissfairyStatus75% acc10 PPConfuses the target.
  • TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.

TM/HM32

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • Alluring VoicefairySpecial80 BP100% acc10 PPThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
  • Confuse RayghostStatus100% acc10 PPConfuses the target.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flip TurnwaterPhysical60 BP100% acc20 PPUser must switch out after attacking.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Appears in — 12 games

Click a game to see the learnset as it works there; click again to go back to the latest.