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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Mantyke sprite

#0458

Mantyke

waterflying1.0 m · 65.0 kg

Base stats 345 total

HP
45
Atk
20
Def
50
SpA
60
SpD
120
Spe
50

Abilities

  • Swift Swim
  • Water Absorb
  • Water Veil hidden

Learnset

Showing X / Ypick a game to switch.

Level15

  • 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 3SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 7Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 11Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 14Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 16HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 19Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 23Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
  • 27Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 32AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 36Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 39Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • 46BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • 49Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

Egg12

  • AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
  • Mud SportgroundStatus15 PPHalves all Electric-type damage.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • SplashnormalStatus40 PPDoes nothing.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
  • Water SportwaterStatus15 PPHalves all Fire-type damage.
  • Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.

TM/HM26

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 12 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus