#0458
Mantyke
waterflying1.0 m · 65.0 kg
Base stats — 345 total
- HP
- 45
- Atk
- 20
- Def
- 50
- SpA
- 60
- SpD
- 120
- Spe
- 50
Abilities
- Swift Swim
- Water Absorb
- Water Veil hidden
Learnset
Showing X / Y — pick a game to switch.
Level15
- 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3SupersonicnormalStatus55% acc20 PPConfuses the target.
- 7Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 11Confuse RayghostStatus100% acc10 PPConfuses the target.
- 14Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 16HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 19Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 23Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 27Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 32AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 36Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 39Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 46BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- 49Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
Egg12
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- Mud SportgroundStatus15 PPHalves all Electric-type damage.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- SplashnormalStatus40 PPDoes nothing.
- TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
- TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
- Water SportwaterStatus15 PPHalves all Fire-type damage.
- Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
TM/HM26
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus