#0461
Weavile
darkice1.1 m · 34.0 kg
Base stats — 510 total
- HP
- 70
- Atk
- 120
- Def
- 65
- SpA
- 45
- SpD
- 85
- Spe
- 125
Abilities
- Pressure
- Pickpocket hidden
Learnset
What Weavile learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 1AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 1Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- 1Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 1TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 18Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
- 24Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- 30Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
- 36Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
- 42FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- 48Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 54ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 60Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 66Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
TM/HM59
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Ice SpinnericePhysical80 BP100% acc15 PPThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
- Icicle SpearicePhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
- MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- SnowscapeiceStatus10 PPThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
- Triple AxelicePhysical20 BP90% acc10 PPHits three times, increasing power by 100% with each successful hit.
- Upper HandfightingPhysical65 BP100% acc15 PPThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Appears in — 14 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet
- champions