#0467
Magmortar
fire1.6 m · 68.0 kg
Base stats — 540 total
- HP
- 75
- Atk
- 95
- Def
- 67
- SpA
- 125
- SpD
- 95
- Spe
- 83
Abilities
- Flame Body
- Vital Spirit hidden
Learnset
Showing X / Y — pick a game to switch.
Level18
- 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
- 1SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 1Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- 5EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 8SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 12Feint AttackdarkPhysical60 BP20 PPNever misses.
- 15Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 19Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
- 22Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
- 26Confuse RayghostStatus100% acc10 PPConfuses the target.
- 29Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- 36Lava PlumefireSpecial80 BP100% acc15 PPHas a chance to burn the target.
- 42Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 49FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- 55Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- 62Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
TM/HM40
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Will O WispfireStatus85% acc15 PPBurns the target.
Appears in — 13 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet