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Magmortar sprite

#0467

Magmortar

fireRun & Bun docs1.6 m · 68.0 kg

Base stats — 540 total

HP
75
Atk
95
Def
67
SpA
125
SpD
95
Spe
83

Abilities

  • Flame Body
  • Vital Spirit
  • Flash Fire hidden

Learnset

Level-up moves from Run & Bun's own docs; TM, tutor and egg moves are the base game's (X / Y).

Level18

  • 1BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • 1PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 5LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 8Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 11SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 14Flame WheelfirePhysical60 BP100% acc25 PPHas a chance to burn the target. Lets frozen Pokémon thaw themselves.
  • 17SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 20Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • 23Lava PlumefireSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • 26ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 29Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • 34Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 39FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 45Slack OffnormalStatus5 PPHeals the user by half its max HP.
  • 51Will O WispfireStatus85% acc15 PPBurns the target.
  • 57Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.

TM/HM40

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in — 13 games

Click a game to see the learnset as it works there; click again to go back to the latest.