#0468
Togekiss
fairyflying1.5 m · 38.0 kg
Base stats — 545 total
- HP
- 85
- Atk
- 50
- Def
- 95
- SpA
- 120
- SpD
- 115
- Spe
- 80
Abilities
- Hustle
- Serene Grace
- Super Luck hidden
Learnset
What Togekiss learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level22
- —Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 1After YounormalStatus15 PPMakes the target act next this turn.
- 1Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 1Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 1Aura SpherefightingSpecial80 BP20 PPNever misses.
- 1Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 1CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 1Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 1Extreme SpeednormalPhysical80 BP100% acc5 PPInflicts regular damage with no additional effect.
- 1Fairy WindfairySpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1Follow MenormalStatus20 PPRedirects the target’s single-target effects to the user for this turn.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- 1Life DewwaterStatus10 PPThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
- 1MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- 1Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
- 1Sweet KissfairyStatus75% acc10 PPConfuses the target.
- 1Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- 1WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
- 1YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
TM/HM60
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Aura SpherefightingSpecial80 BP20 PPNever misses.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- Mystical FirefireSpecial75 BP100% acc10 PPHas a chance to lower the target’s Special Attack by one stage.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smart StrikesteelPhysical70 BP10 PPNever misses.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor1
- Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus