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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Mamoswine sprite

#0473

Mamoswine

icegroundBlaze Black 2 / Volt White 2 Redux docs2.5 m · 291.0 kg

Base stats 530 total

HP
110
Atk
130
Def
80
SpA
70
SpD
60
Spe
80

Abilities

  • Thick Fat
  • Snow Cloak

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level25

  • 1Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
  • 4PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 8Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
  • 10FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 12Mud BombgroundSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 14Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 16CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • 18BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 21Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • 24Icicle SpearicePhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • 27EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • 30Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 33AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 33Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
  • 37AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • 41RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 45Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 49EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • 53Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 57Icicle CrashicePhysical85 BP90% acc10 PPHas a chance to make the target flinch.
  • 61High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
  • 65Headlong RushgroundPhysical120 BP100% acc5 PPThe user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.

TM/HM30

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor10

  • BlocknormalStatus5 PPPrevents the target from leaving battle.
  • Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.

Appears in 14 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet
  • champions