#0476
Probopass
rocksteel1.4 m · 340.0 kg
Base stats — 525 total
- HP
- 60
- Atk
- 55
- Def
- 145
- SpA
- 75
- SpD
- 150
- Spe
- 40
Abilities
- Sturdy
- Magnet Pull
- Sand Force hidden
Learnset
What Probopass learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level25
- —Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- 1BlocknormalStatus5 PPPrevents the target from leaving battle.
- 1GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- 1Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 1Magnet BombsteelPhysical60 BP20 PPNever misses.
- 1Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
- 1Magnetic FluxelectricStatus20 PPRaises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- 1Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 4Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 7BlocknormalStatus5 PPPrevents the target from leaving battle.
- 10Magnet BombsteelPhysical60 BP20 PPNever misses.
- 13Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 16RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- 19SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 22Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- 25Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
- 28Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- 31DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- 34SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- 37Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 40Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- 43Lock OnnormalStatus5 PPEnsures that the user’s next move will hit the target.
- 43Zap CannonelectricSpecial120 BP50% acc5 PPHas a chance to paralyze the target.
TM/HM34
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
Tutor17
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- BlocknormalStatus5 PPPrevents the target from leaving battle.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet