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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Dusknoir sprite

#0477

Dusknoir

ghost2.2 m · 106.6 kg

Base stats 525 total

HP
45
Atk
100
Def
135
SpA
65
SpD
135
Spe
45

Abilities

  • Pressure
  • Frisk hidden

Learnset

What Dusknoir learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level20

  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 1DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 1Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • 1GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
  • 1Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Shadow PunchghostPhysical60 BP20 PPNever misses.
  • 1Shadow SneakghostPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 12Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 16Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • 20PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 24Will O WispfireStatus85% acc15 PPBurns the target.
  • 28Mean LooknormalStatus5 PPPrevents the target from leaving battle.
  • 32HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • 36CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • 42Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • 48Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • 54Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.

Egg3

  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.

TM/HM55

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • Confuse RayghostStatus100% acc10 PPConfuses the target.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
  • Hard PresssteelPhysical100% acc10 PPThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • Phantom ForceghostPhysical90 BP100% acc10 PPUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
  • PoltergeistghostPhysical110 BP90% acc5 PPFails if the target has no held item.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Skitter SmackbugPhysical70 BP90% acc10 PPLowers the target’s Special Attack by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in 13 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet