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Cresselia sprite

#0488

Cresselia

psychic1.5 m · 85.6 kg

Base stats 580 total

HP
120
Atk
70
Def
110
SpA
75
SpD
120
Spe
85

Abilities

  • Levitate

Learnset

Showing X / YCresselia doesn't appear in Inclement Emerald.

Level17

  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 1Lunar DancepsychicStatus10 PPUser faints, and its replacement is fully healed.
  • 1MoonlightfairyStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 1Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 1Psycho ShiftpsychicStatus100% acc10 PPTransfers the user’s major status effect to the target.
  • 11SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 20MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
  • 29Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 38Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • 47SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 57MoonlightfairyStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 66Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 75Psycho ShiftpsychicStatus100% acc10 PPTransfers the user’s major status effect to the target.
  • 84Lunar DancepsychicStatus10 PPUser faints, and its replacement is fully healed.
  • 93PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 99MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.

TM/HM35

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.

Appears in 13 games

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