#0490
Manaphy
waterBlaze Black 2 / Volt White 2 Redux docs0.3 m · 1.4 kg
Base stats — 600 total
- HP
- 100
- Atk
- 100
- Def
- 100
- SpA
- 100
- SpD
- 100
- Spe
- 100
Abilities
- Hydration
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level15
- 1Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
- 1Heart SwappsychicStatus10 PPUser and target swap stat changes.
- 1Tail GlowbugStatus20 PPRaises the user’s Special Attack by three stages.
- 6CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 10SupersonicnormalStatus55% acc20 PPConfuses the target.
- 14Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 18Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
- 22Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 26WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- 30UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- 34Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 38Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- 42MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- 46Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- 50Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
TM/HM33
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Tutor12
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet