#0492
Shaymin
grass0.2 m · 2.1 kg
Base stats — 600 total
- HP
- 100
- Atk
- 100
- Def
- 100
- SpA
- 100
- SpD
- 100
- Spe
- 100
Abilities
- Natural Cure
Learnset
What Shaymin learns in Diamond / Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level12
- 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 10Magical LeafgrassSpecial60 BP20 PPNever misses.
- 19Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 28SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 37Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 46Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- 55Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
- 64AromatherapygrassStatus5 PPCures the entire party of major status effects.
- 73Energy BallgrassSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 82Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- 91Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
- 100Seed FlaregrassSpecial120 BP85% acc5 PPHas a chance to lower the target’s Special Defense by two stages.
TM/HM27
- Bullet SeedgrassPhysical10 BP100% acc30 PPHits 2-5 times in one turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga DraingrassSpecial60 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 11 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Legends: Arceus
- Scarlet / Violet