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Shaymin sprite

#0492

Shaymin

grass0.2 m · 2.1 kg

Base stats 600 total

HP
100
Atk
100
Def
100
SpA
100
SpD
100
Spe
100

Abilities

  • Natural Cure

Learnset

Showing X / YShaymin doesn't appear in Inclement Emerald.

Level12

  • 1GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 10Magical LeafgrassSpecial60 BP20 PPNever misses.
  • 19Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 28SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 37Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 46Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • 55Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
  • 64AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • 73Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 82Sweet KissfairyStatus75% acc10 PPConfuses the target.
  • 91Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
  • 100Seed FlaregrassSpecial120 BP85% acc5 PPHas a chance to lower the target’s Special Defense by two stages.

TM/HM26

  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 11 games

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