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Victini sprite

#0494

Victini

psychicfire0.4 m · 4.0 kg

Base stats — 600 total

HP
100
Atk
100
Def
100
SpA
100
SpD
100
Spe
100

Abilities

  • Victory Star

Learnset

What Victini learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 1IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Searing ShotfireSpecial100 BP100% acc5 PPHas a chance to burn the target.
  • 9EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • 17HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 25Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • 33ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 41Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
  • 49Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
  • 57InfernofireSpecial100 BP50% acc5 PPHas a chance to burn the target.
  • 65Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 73Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
  • 81Final GambitfightingSpecial100% acc5 PPInflicts damage equal to the user’s remaining HP. User faints.
  • 89Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
  • 97OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.

TM/HM44

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
  • Will O WispfireStatus85% acc15 PPBurns the target.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor17

  • BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
  • Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
  • Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
  • Role PlaypsychicStatus10 PPCopies the target’s ability.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in — 7 games

Click a game to see the learnset as it works there; click again to go back to the latest.