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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Snivy sprite

#0495

Snivy

grass0.6 m · 8.1 kg

Base stats 308 total

HP
45
Atk
45
Def
55
SpA
45
SpD
55
Spe
63

Abilities

  • Overgrow
  • Contrary hidden

Learnset

What Snivy learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 7Vine WhipgrassPhysical35 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 10WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 13GrowthnormalStatus40 PPRaises the user’s Attack and Special Attack by one stage.
  • 16Leaf TornadograssSpecial65 BP90% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 19Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 22Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 25SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 28Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
  • 31CoilpoisonStatus20 PPRaises the user’s Attack, Defense, and accuracy by one stage each.
  • 34Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 37Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
  • 40Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • 43Leaf StormgrassSpecial140 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.

Egg10

  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • GlarenormalStatus90% acc30 PPParalyzes the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Magical LeafgrassSpecial60 BP20 PPNever misses.
  • Mean LooknormalStatus5 PPPrevents the target from leaving battle.
  • Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.

TM/HM26

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor1

  • Grass PledgegrassSpecial50 BP100% acc10 PPWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Scarlet / Violet