#0497
Serperior
grassdragonBlaze Black 2 / Volt White 2 Redux docs3.3 m · 63.0 kg
Base stats — 535 total
- HP
- 80
- Atk
- 75
- Def
- 95
- SpA
- 77
- SpD
- 95
- Spe
- 113
Abilities
- Contrary
- Overgrow
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level25
- 1CoilpoisonStatus20 PPRaises the user’s Attack, Defense, and accuracy by one stage each.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 5Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
- 7TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
- 10Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 13Leaf TornadograssSpecial65 BP90% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 16Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
- 17CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- 20Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
- 22GlarenormalStatus100% acc30 PPParalyzes the target.
- 25Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- 28Dragon RagedragonSpecial100% acc10 PPInflicts 40 points of damage.
- 31Heart StamppsychicPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 34Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 36Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- 37Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- 40Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- 43Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
- 46SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 50Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 54Dragon RushdragonPhysical100 BP75% acc10 PPHas a chance to make the target flinch.
- 58Power WhipgrassPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- 62Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
- 66Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
TM/HM31
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor16
- Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- Frenzy PlantgrassSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Grass PledgegrassSpecial80 BP100% acc10 PPWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet
- champions