#0049
Venomoth
bugpoison1.5 m · 12.5 kg
Base stats — 450 total
- HP
- 70
- Atk
- 65
- Def
- 60
- SpA
- 90
- SpD
- 75
- Spe
- 90
Abilities
- Shield Dust
- Tinted Lens
- Wonder Skin hidden
Learnset
What Venomoth learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level21
- 1Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 1DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- 1ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 1Quiver DancebugStatus20 PPRaises the user’s Special Attack, Special Defense, and Speed by one stage each.
- 1Silver WindbugSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5SupersonicnormalStatus55% acc20 PPConfuses the target.
- 11ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 13Poison PowderpoisonStatus75% acc35 PPPoisons the target.
- 17Leech LifebugPhysical20 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 23Stun SporegrassStatus75% acc30 PPParalyzes the target.
- 25PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 29Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
- 31GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
- 37Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- 41Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 47Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
- 55PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 59Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 63Quiver DancebugStatus20 PPRaises the user’s Special Attack, Special Defense, and Speed by one stage each.
TM/HM30
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoostflyingStatus5 PPHeals the user by half its max HP.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet