#0501
Oshawott
water0.5 m · 5.9 kg
Base stats — 308 total
- HP
- 55
- Atk
- 55
- Def
- 45
- SpA
- 63
- SpD
- 45
- Spe
- 45
Abilities
- Torrent
- Shell Armor hidden
Learnset
What Oshawott learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 7Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 11Water SportwaterStatus15 PPHalves all Fire-type damage.
- 13Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 17Razor ShellwaterPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
- 19Fury CutterbugPhysical20 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- 23Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 25RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- 29Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- 31EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 35Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- 37RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- 41Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
- 43Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.
Egg8
- Air SlashflyingSpecial75 BP95% acc20 PPHas a chance to make the target flinch.
- AssurancedarkPhysical50 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- CopycatnormalStatus20 PPUses the target’s last used move.
- DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Trump CardnormalSpecial5 PPPower increases when this move has less PP, up to a maximum of 200.
TM/HM31
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor1
- Water PledgewaterSpecial50 BP100% acc10 PPWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Legends: Arceus
- Scarlet / Violet