#0505
Watchog
normal1.1 m · 27.0 kg
Base stats — 420 total
- HP
- 60
- Atk
- 85
- Def
- 69
- SpA
- 60
- SpD
- 69
- Spe
- 77
Abilities
- Illuminate
- Keen Eye
- Analytic hidden
Learnset
Showing X / Y — pick a game to switch.
Level20
- 1BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- 1RototillergroundStatus10 PPRaises the Attack and Special Attack of all Grass Pokémon in battle.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 6BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 8BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 11DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 13Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 16CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 18HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
- 20Confuse RayghostStatus100% acc10 PPConfuses the target.
- 22Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- 25After YounormalStatus15 PPMakes the target act next this turn.
- 29Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- 32Hyper FangnormalPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 36Mean LooknormalStatus5 PPPrevents the target from leaving battle.
- 39Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 43SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
TM/HM37
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- champions