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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Purrloin sprite

#0509

Purrloin

dark0.4 m · 10.1 kg

Base stats 281 total

HP
41
Atk
50
Def
37
SpA
50
SpD
37
Spe
66

Abilities

  • Limber
  • Unburden
  • Prankster hidden

Learnset

What Purrloin learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 5Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 12Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 16TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • 21AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • 24Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
  • 28Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 32Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 36Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 40Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.

Egg6

  • CopycatnormalStatus20 PPUses the target’s last used move.
  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • YawnnormalStatus10 PPTarget sleeps at the end of the next turn.

TM/HM37

  • AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Tutor1

  • Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield