#0511
Pansage
grass0.6 m · 10.5 kg
Base stats — 316 total
- HP
- 50
- Atk
- 53
- Def
- 48
- SpA
- 53
- SpD
- 48
- Spe
- 64
Abilities
- Gluttony
- Overgrow hidden
Learnset
Showing X / Y — pick a game to switch.
Level16
- 1Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 7LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
- 10Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
- 13Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
- 16Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 19BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 22Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 25TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- 28FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- 31AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- 34Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- 37RecyclenormalStatus10 PPUser recovers the item it last used up.
- 40Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- 43CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
Egg11
- AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- Disarming VoicefairySpecial40 BP15 PPNever misses.
- Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM33
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 6 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon