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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Tranquill sprite

#0520

Tranquill

normalflying0.6 m · 15.0 kg

Base stats 358 total

HP
62
Atk
77
Def
62
SpA
50
SpD
42
Spe
65

Abilities

  • Big Pecks
  • Super Luck
  • Rivalry hidden

Learnset

What Tranquill learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 12TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • 16Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 20SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • 26Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
  • 34DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • 38Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 44RoostflyingStatus5 PPHeals the user by half its max HP.
  • 50TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 56Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.

TM/HM22

  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor1

  • Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield