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Meowth sprite

#0052

Meowth

normal0.4 m · 4.2 kg

Base stats 290 total

HP
40
Atk
45
Def
35
SpA
40
SpD
40
Spe
90

Abilities

  • Pickup
  • Technician
  • Unnerve hidden

Learnset

What Meowth learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blue Kaizo's docs are the authority on exact numbers.

Level7

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 12BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 17Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
  • 24ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 33Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 44SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.

TM/HM17

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.

Appears in 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.