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Meowth sprite

#0052

Meowth

normal0.4 m · 4.2 kg

Base stats — 290 total

HP
40
Atk
45
Def
35
SpA
40
SpD
40
Spe
90

Abilities

  • Pickup
  • Technician
  • Unnerve hidden

Learnset

What Meowth learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 4FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • 8ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 12Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
  • 16BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 20TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • 24AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • 29Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 32ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 36SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 40Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 44Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.

Egg6

  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.

TM/HM40

  • AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor1

  • Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Meowth — RunLocke Pokédex