#0531
Audino
normal1.1 m · 31.0 kg
Base stats — 445 total
- HP
- 103
- Atk
- 60
- Def
- 86
- SpA
- 60
- SpD
- 86
- Spe
- 50
Abilities
- Healer
- Regenerator
- Klutz hidden
Learnset
What Audino learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Rising Ruby / Sinking Sapphire's docs are the authority on exact numbers.
Level19
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 1Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- 1Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
- 1Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
- 9RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
- 13Disarming VoicefairySpecial40 BP15 PPNever misses.
- 17Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- 21AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- 25Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- 29EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
- 33Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 37Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
- 41After YounormalStatus15 PPMakes the target act next this turn.
- 45Simple BeamnormalStatus100% acc15 PPChanges the target’s ability to Simple.
- 49Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 53Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
Egg11
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- BestownormalStatus15 PPGives the user’s held item to the target.
- Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
- Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sweet KissfairyStatus75% acc10 PPConfuses the target.
- WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
- YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
TM/HM48
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Tutor25
- After YounormalStatus15 PPMakes the target act next this turn.
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- champions