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Conkeldurr sprite

#0534

Conkeldurr

fightingBlaze Black 2 / Volt White 2 Redux docs1.4 m · 87.0 kg

Base stats — 505 total

HP
105
Atk
140
Def
95
SpA
55
SpD
65
Spe
45

Abilities

  • Guts
  • Iron Fist

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level25

  • 1Cross ChopfightingPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
  • 4BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • 7ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • 10Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 13Wake Up SlapfightingPhysical70 BP100% acc10 PPIf the target is asleep, has double power and wakes it up.
  • 16Chip AwaynormalPhysical70 BP100% acc20 PPIgnores the target’s stat modifiers.
  • 19Force PalmfightingPhysical60 BP100% acc10 PPHas a chance to paralyze the target.
  • 22CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 25PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 28Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 31FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • 34Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
  • 38RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • 42Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
  • 46Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • 50Hammer ArmfightingPhysical100 BP90% acc10 PPLowers user’s Speed by one stage.
  • 54Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 58Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
  • 62Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 66High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
  • 70Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM36

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor11

  • BlocknormalStatus5 PPPrevents the target from leaving battle.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

Appears in — 9 games

Click a game to see the learnset as it works there; click again to go back to the latest.