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Cottonee sprite

#0546

Cottonee

grassfairy0.3 m · 0.6 kg

Base stats 280 total

HP
40
Atk
27
Def
60
SpA
37
SpD
50
Spe
66

Abilities

  • Prankster
  • Infiltrator
  • Chlorophyll hidden

Learnset

What Cottonee learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 4GrowthnormalStatus40 PPRaises the user’s Attack and Special Attack by one stage.
  • 8Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 10Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 13Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 17Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
  • 19Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 22Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 26Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 28CharmnormalStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 31Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 35Energy BallgrassSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 37Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
  • 40Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • 44EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • 46Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.

Egg9

  • Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
  • MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.
  • TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

TM/HM20

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • Energy BallgrassSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 8 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet