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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Petilil sprite

#0548

Petilil

grass0.5 m · 6.6 kg

Base stats 280 total

HP
45
Atk
35
Def
50
SpA
70
SpD
50
Spe
30

Abilities

  • Chlorophyll
  • Own Tempo
  • Leaf Guard hidden

Learnset

Showing X / Ypick a game to switch.

Level16

  • 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 4GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 8Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 10Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • 13Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 17SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 19Magical LeafgrassSpecial60 BP20 PPNever misses.
  • 22Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 26Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 28AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • 31Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 35Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 37EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
  • 40Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • 44After YounormalStatus15 PPMakes the target act next this turn.
  • 46Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.

Egg9

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
  • Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
  • IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

TM/HM23

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 9 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Legends: Arceus
  • Scarlet / Violet