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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Lilligant sprite

#0549

Lilligant

grassBlaze Black 2 / Volt White 2 Redux docs1.1 m · 16.3 kg

Base stats 490 total

HP
70
Atk
60
Def
75
SpA
115
SpD
75
Spe
95

Abilities

  • Chlorophyll
  • Own Tempo

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level10

  • 1GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 1Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
  • 1Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 1Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • 1Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 25Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 35ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
  • 40Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 50Quiver DancebugStatus20 PPRaises the user’s Special Attack, Special Defense, and Speed by one stage each.
  • 55Fiery DancefireSpecial80 BP100% acc10 PPHas a chance to raise the user’s Special Attack by one stage.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor11

  • After YounormalStatus15 PPMakes the target act next this turn.
  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Heal BellnormalStatus5 PPCures the entire party of major status effects.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Role PlaypsychicStatus10 PPCopies the target’s ability.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

Appears in 8 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet