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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Lilligant sprite

#0549

Lilligant

grass1.1 m · 16.3 kg

Base stats 480 total

HP
70
Atk
60
Def
75
SpA
110
SpD
75
Spe
90

Abilities

  • Chlorophyll
  • Own Tempo
  • Leaf Guard hidden

Learnset

What Lilligant learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level20

  • Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 1After YounormalStatus15 PPMakes the target act next this turn.
  • 1CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 1Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 1EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
  • 1Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 1GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 1Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 1Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • 1Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 1Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 1Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
  • 1Quiver DancebugStatus20 PPRaises the user’s Special Attack, Special Defense, and Speed by one stage each.
  • 1Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • 1Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 1Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • 1SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 1Teeter DancenormalStatus100% acc20 PPConfuses the target.
  • 5Magical LeafgrassSpecial60 BP20 PPNever misses.

TM/HM32

  • Alluring VoicefairySpecial80 BP100% acc10 PPThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
  • Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
  • Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Magical LeafgrassSpecial60 BP20 PPNever misses.
  • Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
  • Pollen PuffbugSpecial90 BP100% acc15 PPDamages opponents, but heals allies for 50% of their max HP.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.

Appears in 8 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet