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Psyduck sprite

#0054

Psyduck

water0.8 m · 19.6 kg

Base stats — 320 total

HP
50
Atk
52
Def
48
SpA
65
SpD
50
Spe
55

Abilities

  • Damp
  • Cloud Nine
  • Swift Swim hidden

Learnset

What Psyduck learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 9Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 14ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 18Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 23DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 27PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 32ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 36SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • 41AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 45Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

TM/HM20

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.