#0556
Maractus
grass1.0 m · 28.0 kg
Base stats — 461 total
- HP
- 75
- Atk
- 86
- Def
- 67
- SpA
- 106
- SpD
- 67
- Spe
- 60
Abilities
- Water Absorb
- Chlorophyll
- Storm Drain hidden
Learnset
Showing X / Y — Maractus doesn't appear in Legends: Z-A.
Level21
- 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 1After YounormalStatus15 PPMakes the target act next this turn.
- 1Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 6GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 10Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- 13Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 15SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 18Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
- 22Needle ArmgrassPhysical60 BP100% acc15 PPHas a chance to make the target flinch.
- 26Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 29AcupressurenormalStatus30 PPRaises one of a friendly Pokémon’s stats at random by two stages.
- 33IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- 38Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 42Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 45Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 48Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
- 50Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- 55Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
- 57After YounormalStatus15 PPMakes the target act next this turn.
Egg9
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
- Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- Wood HammergrassPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
TM/HM22
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield