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Maractus sprite

#0556

Maractus

grass1.0 m · 28.0 kg

Base stats — 461 total

HP
75
Atk
86
Def
67
SpA
106
SpD
67
Spe
60

Abilities

  • Water Absorb
  • Chlorophyll
  • Storm Drain hidden

Learnset

What Maractus learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level20

  • 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 1After YounormalStatus15 PPMakes the target act next this turn.
  • 1IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Spiky ShieldgrassStatus10 PPBlocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
  • 4GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 8Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 12Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 16Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 20Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • 24Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 28Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 32SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 36Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
  • 40Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
  • 44Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • 48Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • 52AcupressurenormalStatus30 PPRaises one of a friendly Pokémon’s stats at random by two stages.
  • 56Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 60Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.

Egg2

  • Wood HammergrassPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

TM/HM32

  • AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.

Tutor1

  • Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.

Appears in — 7 games

Click a game to see the learnset as it works there; click again to go back to the latest.