#0556
Maractus
grass1.0 m · 28.0 kg
Base stats — 461 total
- HP
- 75
- Atk
- 86
- Def
- 67
- SpA
- 106
- SpD
- 67
- Spe
- 60
Abilities
- Water Absorb
- Chlorophyll
- Storm Drain hidden
Learnset
What Maractus learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level20
- 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 1After YounormalStatus15 PPMakes the target act next this turn.
- 1IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Spiky ShieldgrassStatus10 PPBlocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
- 4GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 8Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 12Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 16Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 20Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- 24Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 28Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 32SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 36Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
- 40Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
- 44Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 48Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- 52AcupressurenormalStatus30 PPRaises one of a friendly Pokémon’s stats at random by two stages.
- 56Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 60Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
Egg2
- Wood HammergrassPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
TM/HM32
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
Tutor1
- Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield