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Scrafty sprite

#0560

Scrafty

darkfighting1.1 m · 30.0 kg

Base stats 488 total

HP
65
Atk
90
Def
115
SpA
45
SpD
115
Spe
58

Abilities

  • Shed Skin
  • Moxie
  • Intimidate hidden

Learnset

Showing X / YScrafty doesn't appear in HeartGold / SoulSilver.

Level18

  • 1Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 5Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 9Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 12HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 16SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • 20Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • 23PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 27Chip AwaynormalPhysical70 BP100% acc20 PPIgnores the target’s stat modifiers.
  • 31High Jump KickfightingPhysical130 BP90% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
  • 34Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • 38CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 45FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • 51Rock ClimbnormalPhysical90 BP85% acc20 PPHas a chance to confuse the target.
  • 58Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • 65Head SmashrockPhysical150 BP80% acc5 PPUser receives 1/2 the damage inflicted in recoil.

TM/HM45

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 9 games

Click a game to see the learnset as it works there; click again to go back to the latest.