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Sigilyph sprite

#0561

Sigilyph

psychicflying1.4 m · 14.0 kg

Base stats — 490 total

HP
72
Atk
58
Def
80
SpA
103
SpD
80
Spe
97

Abilities

  • Wonder Skin
  • Magic Guard
  • Tinted Lens hidden

Learnset

What Sigilyph learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 5GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
  • 10HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 15Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 20PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 25WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 30Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
  • 35Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 40PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 45TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 50Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 50ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 55Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • 60Skill SwappsychicStatus10 PPUser and target swap abilities.

Egg3

  • Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • Psycho ShiftpsychicStatus100% acc10 PPTransfers the user’s major status effect to the target.
  • RoostflyingStatus5 PPHeals the user by half its max HP.

TM/HM45

  • Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Magic RoompsychicStatus10 PPNegates held items for five turns.
  • Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Speed SwappsychicStatus10 PPExchanges the user’s Speed with the target’s.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Tutor2

  • Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
  • Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Appears in — 7 games

Click a game to see the learnset as it works there; click again to go back to the latest.